@twisterghost it's very very nice! If you don't use "unsafe" unwraps and ok's, you'll end up with code that literally cannot panic, but it's very different to use than object oriented languages, since rust is largely quite functional and inheritation/"proper" references don't exist.
There is mutability and refrences but both of them are a bit nasty and usually you'll want to avoid them, that said if you do get into the rust mindset I think it's even better for games than Java/C++/etc.
@teascade Thats a pretty glowing endorsement. I've dabbled a bit, and while I appreciate its safety, the unwrapping felt tedious. I probably just need to get over it.
Any suggestions on good resources to get started with game dev in rust? Crates to check out? Articles?