So yesterday I tried fixing the problem I had by upping the OpenGL support to 3.1

BUT TURNS OUT THAT WAS PART OF THE PROBLEM

Gosh darn 3.0/3.1 isn't supported by some apple computers so I had to turn up the requirement up to 3.3 core, not tha it _really_ matters, but sure does grind my gears that I didn't realize that before.

@teascade
Oh the joys of multiplatform opengl. You're gonna have fun for _weeks_!

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